Animation
from pencil to pixel by Tony White
Chapter 2, Chapter 6 & Chapter 14
The book is written by an award winning animator Tony White
the book consists of classical techniques used in animation as well as
information which is relevant to today’s technology. According to White (2006)
although the script of an animated film is one of the main important things
when it comes to animation, The character with in animation also plays a very
important role as it is just like having a real life famous actor. Characters
in any kind of animation need to have personality, emotional qualities and
humanistic behaviors. White (2006, p.30) states that “it is always easy to create insects, robots and aliens that will fight
out a fantasy adventure script but, it is extremely difficult to design
humoresque hero or heroines that have to sensitively deliver dialogue and
convey subtle emotions” White (2006)
also states that it is very easy for a character design to fall in a visual
stereotype especially in movies that have heroes and villains. There is a
tendency that all heroes look very attractive and the villains look hideously
ugly. But this habit had been broken in the Movie Shrek where both leading
figures were actually very ugly and this was something very refreshing for the world
of animation.
2D animation was still at its starting point back in the
beginning of the 20th century and the film industry was dominated by
what is call the “Rubber Hose Characters” White (2006, p.31) states that theses
“characters had limbs that were rubbery,
twisty, and able to squash and stretch in length”. Since animation was
evolving Disney also had to evolve away for the rubber hose characters and
convincing characters had to be created for the audience. From then Disney
characters started to have an actual skeletal structure. Unlike 2D animation,
3D animation does not require the stretch and squash like the one used in 2D
animation but 3D animation does require a skeletal structure. However the
squash and stretch technique can still be achieved and this is by knowing how
to move the joints and limbs accordingly.
Toys Story was one of the first movies created in 3D and it
is known to be one of the finest 3D animation that has ever been done. It
opened the door for 3D animation. White (2006 p.33) states “ As with 2D animation before it, 3D has yet
not conquer the human form in a way the characters can act naturally and not in
look like plastic models or wooden sculptures…..” in character design
when it came to comics the characters
are usually draw in proportion but when it comes to other kinds of animated
cartoon characters some might have a very large heads compared to their bodies
and this is used to show exaggeration and of course the character will look
more cartoony. According to White (2006) to ensure that the character design is
being understood it in important to know what the character will look like from
every angle and view point this is usually done on a model sheet. The model
sheet will give a sense of what the character will look like from every angle
along with facial expressions. This is done for the character to be approved
before it is finished. White (2006) also
states that it is important for the character and the background to complement
each other and that it is important to test the background and the character to
see if they really do complement each other. When creating background it is
also important that the colours used complement the storyline as some colours
suggest specific moods and it is very important that the colours complement the
phases of the story.
Just like character design and background colouring, now a
days story boards play a very important role in animation especially in the
film industry. According to White (2006) story boards can be anything from rough
sketches to highly detailed drawings. Although story boards are highly used now
a day it was not always like this. It all started at the Disney studio where
animators used to pin up their work on the walls to discuss their ideas. Then
these sketches became known as story boards. White (2006) states that when
creating a story board it is much easier to read the script a couple of times
to help understand what the filmmakers ideas better. Story board usually presents an action in each
frame and that a full colour story board is recommended when it comes to
presenting it. White (2006) also states that using the same shot for different
scenes will be ideal as this will avoid redrawing the scene each time tracing
is also acceptable. Numbering the frames may also be ideal as this will make
thing easier if there will be the need to add more frame in between.
According to White (2006) in some cases just looking at a
storyboard may seem too brief and may not get the idea right away so forming
into an animatic may be best. It will appear different, although it is not the
same as viewing a film but it is very similar and the viewer will get a better
understanding. Creating an animatic take very little effort all that need to be
done is a scan of the art work and imported onto Adobe Pramier. White (2006, p.175) states that is the story
board has a good structure the Animatic should too.
The world of animation as evolved tremendously in the past
few decades According to White (2006) paperless animation has been talked about
for quite some time before it actually arrived. Paperless animation helps the
animator to draw directly onto a computer and saves a lot time and avoids
having piles of paper around. Although many animations today are being created
by paperless animation, and the use of the Cintiq, the animator still has to
have good drawing abilities to work with the Cintiq no matter what miracles the
new technologies is able to make.
Tony. W Animation from pencil to pixel [e-book] avaxsearch. Available at: http://avaxsearch.org/?q=Animation+from+Pencils+to+Pixels%3A+Classical+Techniques+for+the+Digital+Animator. [Accessed 30 October 2014].
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